Player character identification in video games is one of those topics which academia seemingly loves. There are reams and reams of papers dedicated to the subject. I’m never scared to dumb things down here at Dirty Feed, however, so let’s ludicrously simplify things. How I identify with a player character comes in two forms: they’re either not me… or they are me.
In Final Fantasy IX, I am Zidane, a cheeky chappy with a ludicrous tail who discovers he is an Angel of Death. In I-0, I am Tracy Valencia, with all the added anatomy and latent lesbian tendencies that part requires. On the other hand, in a game like Angband, I’m creating a character from scratch, not taking the role of a pre-existing character with their own story – and I tend to think of that character as an extension of myself.
With a life simulation game like Animal Crossing, it’s even more clear-cut. Sure, the world is absolute fantasy, full of talking animals: but I’m still called John. I can wear the kind of clothes I wear in real life, furnish my house like I would if I had endless money and wasn’t a lazy bastard. I’m not playing a part: that character running around on the screen is me.