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Ask an Aussie

TV Presentation

Here’s something I doubt many people reading this site will have seen: a Channel 5 filler from 2013 called Ask an Aussie.1 (There’s also a shorter version on YouTube, which has worse picture quality but includes some funny sections the above version lacks.)

For a start, this wins points simply for being a specially-shot promo, rather than just being a montage of clips stuck together or using EPK material. I don’t wish to denigrate the art of putting together promos using show clips too much; done well they can be absolutely incredible. But some of my favourite promos have come from using specially-shot material, and it just doesn’t happen enough these days for drama and comedy. Maybe the trailer for Psycho is the most famous example, but what sitcom wouldn’t benefit from something like this? Or this? It’s a shame so many programmes rely on just clip-based trailers these days.

OK, so maybe this promo isn’t quite in the same league as those examples. But it’s still lots of fun, and rather more effort than most people would expect Channel 5 to go to.2 What I especially love about it is that it does something else that’s not done enough these days: it ties the whole channel together. Of course it’s ostensibly promoting the channel’s two big Australian soaps, Home & Away and Neighbours. But it also manages to beautifully incorporate loads of other Channel 5 shows: Robson’s Extreme Fishing Challenge, Cowboy Traders, Benidorm ER, Eddie Stobart. A proper, Channel 5 brand trailer… without just sticking together clips from a load of shows with a Channel 5 logo slapped on the end.

Of course, the intention with this this is all about building brand loyalty with the channel, etc, etc, etc. Crucially, though, the makers of the promo don’t forget that in order for this to work, it has to be entertaining in its own right. As all the best adverts are. Three minutes of fun, which also does its intended job at the same time.

Something original, that grabs your attention, with actual effort put into it, and is entertaining at the same time? I wish more TV promos were made this way.


  1. Disclaimer: I worked in Channel 5 transmission until earlier this year. 

  2. Which is unfair, as they actually have an awful lot of nice touches to their trails and continuity. This unusual but very effective take on a channel menu is a case in point. 

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# WABC-FM, New York… #

Jingles

It’s 1969, and America’s ABC FM group needs some new jingles.

“I conferred with Harry Sosnik who was the director of music at ABC, and he said: ‘You know, what we could do is do our own jingle package in London. You know, we might get some cool British sounds and since that seems to be a big part of the rock scene…’ So we packed up, went over to London, went to Marble Arch studio and had a big huge orchestra there all ready that Harry had arranged for, and then we started auditioning lead singers to do the jingles. And this young fella comes in with tattered clothes, an audition disc and we put it on the turntable, played it, and boy, he sounded pretty good…”

— Allen Shaw, head of ABC FM group, 1969

The name of that singer? The answer may interest you, even if you’re not that into jingles. Take a listen to this. Or just look at the filename, of course, but that’s not half as much fun.

(All courtesy of a certain Mr. Jon Wolfert, who originally posted it on JingleMad. There’s some more background information over there, for those interested.)

Sitcom Recording Leaflets: Birds of a Feather

TV Comedy

From the series of “articles” which brought you the programme leaflets for The Brittas Empire, Every Silver Lining, and new Yes Prime Minister, comes this: the last episode in the series of the ITV revival of Birds of a Feather, “You Can’t Always Get What You Want”.

RX: 24th November 2013, Studio 2, The London Studios.
TX: 6th March 2014, ITV, 8:30pm.

Birds of a Feather leaflet - Cover
Birds of a Feather leaflet - Inside


As I was at the recording of the episode, I can let you into a little secret – they shot the last scene of the episode a number of different ways:

  • Firstly, as broadcast, with Sharon and Tracey just sitting on the sofa realising Dorien is at the door
  • Secondly, with Tracey getting up, opening the door, and Dorien just standing outside.
  • Thirdly, with Tracey answering the door, Dorien stepping in, and them both hugging… to the audience going “Ahhhhhhh”.

Bearing in mind the episode was already too over-sentimental and syrupy at times, you can imagine what I thought of that last ending. (For the record, I also predicted they’d use the ending as broadcast.) Also worthy of note: the episode as we saw recorded didn’t have the final outside shot with everyone saying goodnight. Do I spy a last-minute fix in the edit, perhaps?

For the truly anal amongst you, at this session they also re-recorded the first scene of Episode 2, where Sharon sits down with a nice cup of hot chocolate and is interrupted by the phone. (Who knows what ludicrous catastrophe made the first version unusable?) They also recorded a version with her scraping shavings of Dairy Milk onto the top of it, but used a second take which didn’t include this. Why not impress your friends with this fascinating piece of trivia?

Anyway, I’m always interested in these programme leaflets, so if you have any hanging around, please scan them in and stick them up somewhere. I’ll give you a great big girly kiss on the bottom.

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Obscure Videogame Music

Music / Videogames

asys

Years ago, I created – along with Jeffrey Lee – a website about two of my favourite RISC OS games, Asylum and Oddball. (I did the design and some of the writing for the site, and Jeffrey did all the ACTUAL WORK involving the software.) Both games were loads of fun – but to get them running these days, you either have to have a RISC OS machine, get a RISC OS emulator up and running, or mess around with an SDL version. One thing that doesn’t need any setting up however, is listening to the fantastic music from Asylum.

From the relatively calm music for the easy levels, through to my favourite track for the medium levels, and this absolute insanity for the hardest levels – and that’s only three of the eight pieces – any lover of videogame music should give it a listen. They aren’t very well known, but I think the tracks are absolutely gorgeous. Aching for a remix of some kind.

So: do you have any favourite lesser-known music from games – from obscure tracks from famous releases, right through to something which once sold four copies in 1982? I’d love to put together a mix of them, similar to my BBC Micro TV themes mix from last year. Add ’em below, or send a tweet across. Any platform, any genre, any year. GO.

Bad Journalism Part #8274982

Internet

I just read two articles. Two articles about two entirely different subjects. Oddly enough, however, they both managed to annoy me in exactly the same way. (Incidentally, congratulations – you’ve just managed to find the only site on the internet to tie together Mrs Brown’s Boys and Flappy Bird.)

Firstly, Rachel Cooke interviewing BBC director of television Danny Cohen:

“Would he explain to me the success of Mrs Brown’s Boys, watched by 9.4 million on Christmas Day? “Yes. There are huge numbers of people – and I’m one – who love studio-based sitcoms. The joy in the room!” Again, I peer at him, trying to work out if he’s being sincere. Oh, Lord. I think he is.”

Secondly, Patrick O’Rourke on Flappy Bird. He starts off with an interesting question:

“After about 10 minutes, I came to the realization Flappy Bird is an absolutely horrible video game and began to wonder why it’s so extremely popular.”

Somehow manages to contradict himself within two sentences:

“It’s Flappy Bird’s simplicity that makes it so addictive. What I don’t understand is how people genuinely seem to be enjoying playing Flappy Bird.”

And then just gives up:

“So do yourself a favour and stop playing Flappy Bird; it sucks.”

Now, what I think about the two topics is irrelevant. (For the record, I really like Flappy Bird, and haven’t seen enough Mrs Brown’s Boys to be able to judge.) What irritates me is the acknowledgement of how successful they both are… and a complete lack of engagement on behalf of the writer as to why.

In the case of Mrs Brown’s Boys, I genuinely don’t understand the interviewer’s response to Danny Cohen’s statement. Which bit is she disagreeing with? That people like studio-based sitcoms? That Cohen specifically likes studio sitcoms? The bit about the “joy in the room”? Or does she think he ducked the specific question and just spoke in generalities, and that’s what she’s perturbed by? It’s not clear at all. It’s just a dig from someone who doesn’t like the show, expecting the reader to happily go along with it without a single further thought.

The Flappy Bird article is even worse. It claims to be a piece where someone who hates the game genuinely tries to find out what people love about it… and yet the writer makes little effort to actually figure it out. The point of the article having now completely disappeared, instead he throws out an order from on-high to tell people to stop playing the game. I would hope that last part at least has some level of irony attached, but it’s still pointless. The entire article is ridiculous.

Let me be clear. I’m not saying that just because something’s popular, you have to like it. You hate something popular, you should write articles in deep and penetrating detail saying exactly what you don’t like about it. (God knows I have.) What annoys me about these two articles is that both specifically bring up the fact that something they hate is popular… and then refuse to engage with any potential answers as to why. Instead, they prefer to sit back and sneer.

My suggestion: have a go. Listen. Engage. Think about why people might like something you don’t. You don’t have to suddenly agree that something is brilliant – but at least have the discussion. You’re more likely to come up with something that’s actually worth saying.

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Unused Song 2.

Music / Videogames

Take a spin-off of a spin-off: a 1995 SNES game, based on The Flintstones live action film, based on the Hanna-Barbera cartoon.

Take a music track found in the cartridge, which isn’t even used in the game1.

And from this obscure origin, find one of the most gorgeous chiptunes you’re ever likely to hear.

Funny how life turns out.


  1. For the reason why it was unused, see the description attached to the YouTube video – uploaded by the writer of the track, Dean Edwards. 

A Personal Anthology

Computing

Emotional Public Domain Software.

That’s what the opening title of the program reads. This is BBC Micro public domain disc BBC PD #171, “Something About Me”. The catalogue description reads: “…by Oliver Debus. A personal anthology of graphics, digitised images and scanned pictures.”

And that’s what we get. Dated 1989 in one of the program files, you can download the disc image file from 8BS – but I’ve captured a video of it below, to save you the trouble of emulating. (Contains brief, low resolution nudity.)

At first pixellated glance, at a slideshow of 320 x 256 black and white photos, this might seem far removed from anything teenagers are doing now. But come on – pictures of yourself, of famous people you like, of things you’re interested in, of silly cartoons, all with captions – sent out into the world for other people to see?

This is just a 1989 version of Tumblr. How fabulous.


  1. Technically, in fact, this disc only runs on a BBC Master. Disc #75 however, dated 1991, contains an amended version by Duncan Lilly, which changes the visual transitions to work on a normal BBC Micro. 

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“More or less on air, right…”

Other TV

The following is one of the most fun videos I’ve ever seen. The BBC One O’Clock News, from 29th December 1986 – with gallery talkback. 27 years ago to the day. And things are getting rather hectic…

Part 1 above. See also: Part 2, Part 3.

The bulletin begins with the announcement during the title sequence that the lead story won’t make it. Not an unusual event maybe, but it’s thrilling to hear it actually happening. Unfortunately, things get worse from there. The whole thing is better experienced as a whole rather than just having me picking out bits and pieces, but trust me: it’s well worth your time. (If you’re in Dirty Feed’s core demographic, at least.) It all builds up to a genuinely thrilling climax… and one that the production team, to their credit, pull off superbly. That cut, 6:18 into the third part, is beautifully done – under immense pressure.

Incidentally, despite working in a TX suite which deals daily with live news, I don’t listen to enough open talkback to judge whose fault it is that the bulletin nearly falls apart. If anyone with a bit more experience in a live news gallery feels like playing the blame game, please do so in the comments. As a TX op, the bit that does give me the shivers is when the team realise they don’t have a duration for their late-delivery tape, meaning they can’t give TX a proper off-air time. “We’ll crash out of it, I’ll talk to pres…”

Finally, a slightly more serious thought, with the inevitable crunching gear change. What I found interesting about the lead story here is how much it has faded from the collective memory, mainly to be remembered only by the people involved. This isn’t some big story that impacts on a large number of people – it’s a very personal slice of pain. Listening to the story now, when the main public interest in the case has long gone, feels at best rather uncomfortable.

It’s an odd feeling to have about a news story which went out to millions of viewers on BBC1.

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Mom.

Videogames

Player character identification in video games is one of those topics which academia seemingly loves. There are reams and reams of papers dedicated to the subject. I’m never scared to dumb things down here at Dirty Feed, however, so let’s ludicrously simplify things. How I identify with a player character comes in two forms: they’re either not me… or they are me.

In Final Fantasy IX, I am Zidane, a cheeky chappy with a ludicrous tail who discovers he is an Angel of Death. In I-0, I am Tracy Valencia, with all the added anatomy and latent lesbian tendencies that part requires. On the other hand, in a game like Angband, I’m creating a character from scratch, not taking the role of a pre-existing character with their own story – and I tend to think of that character as an extension of myself.

With a life simulation game like Animal Crossing, it’s even more clear-cut. Sure, the world is absolute fantasy, full of talking animals: but I’m still called John. I can wear the kind of clothes I wear in real life, furnish my house like I would if I had endless money and wasn’t a lazy bastard. I’m not playing a part: that character running around on the screen is me.

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The Brittas Empire: The Trial

TV Comedy

CLERK: Gordon Welsley Brittas, you are charged that you did on the 13th of November 1992 murder Julio Escobido, Eduardo Ramierz, Juan Mendosa, Robert Penchard, Ian Trahern – also known as Big Gary – and Raymond Watts… That you did have in your possession controlled drugs of class A, namely five kilos of heroin and an unknown quantity of amphetamines, contrary to Section 4 of the Misuse of Drugs Act of 1971.. and that you did unlawfully cause Grevious Bodily Harm to Alice Whitely, Grace Beatty, Agnes Swinton and Doreen Lavern-Smith, all of the Whitbury New Town Sunshine Retirement Home, contrary to the Offences of the Person Act 1861.

When The Brittas Empire returned for its third series at the beginning of 1993, it clearly wanted to grab the viewer. Instead of Brittas merely sitting in his office about to start the snowball rolling on another day of calamity, it had him up in the dock on charges of GBH, drug possession, and a murder or six. For most shows, perhaps that would have been enough of an attention-grabbing opener.

Not Brittas.

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