Save The Redfield
Tomorrow sees Resident Evil’s Chris Redfield embark on his toughest assignment yet. The horrors of Racoon City are nothing compared to the shadow that the Tricell Corporation has cast across the cradle of humanity, and the spectre of his arch-enemy, the infamous Albert Wesker, is lurking in the background.
And it’s all going to end in tears.
Find out why your help is needed, after the jump.
We need to be brutally honest here. Despite his fan-favourite status, Chris has never been particularly successful in pursuing his mission to free to planet from the menace of bioorganic weapons, and recent events have reduced his capacity even further. Capcom’s campaign of “Viral” live-action shorts has demonstrated that a decade of fighting zombies has taken its toll on our hero’s psyche. His chances of success have been hampered yet again by Wildstorm’s recent comic prequel, showing how the struggles of the Bioterrorism Security Assessment Alliance have got off to a distinctly troubled start. Before this mental assault, Redfield’s successes were mixed. His most recent encounter with Wesker saw him comprehensively outwitted, with vital B.O.W. data stolen from right under his nose. Even during his during his turn in CODE: Veronica as a clean-cut hero, the most he could manage was to knock his nemesis’s sunglasses off- a momentary humiliation of the forces of evil.
Without your funding, there’s every chance that this decisive battle against the Referee of Doom, awaited for nearly ten years by Resi fans, could be over in a matter of seconds.
Please give generously. A donation of just two pounds will buy a riot gun round, allowing Chris to keep the rabid hordes at bay for a second. Every five hundred pounds raised will fund a first-aid spray, allowing the BSAA trooper to regrow his jaw after being on the receiving end of Wesker’s trademark thrust punch. Two thousand pounds will buy the humane destruction of Redfield’s idiotic AI co-op partner. And if we reach our appeal target of one million pounds, we can afford to have our hero freed from his legacy control scheme and given a command set actually befitting his new status as the star of a run-and-gun shooter. It’s an ambitious goal, but with your help, it’s within our reach…
Thank you.
Resident Evil 5 is released on the 13th of March.
About this entry
- By Julian Hazeldine
- Posted on Thursday, March 12 2009 @ 12:17 pm
- Categorised in Games
- Tagged with Resident Evil, capcom
- 5 comments
I’m up to chapter 3-2 and I’m not happy. Not happy at all. Resident Evil games (the good ones, at least) have always been simultaneously challenging, thrilling, addictive and fun to play. RE5 is none of those. The only thing challenged is your patience and your sanity as you wonder why Capcom didn’t include the option to brutally murder Sheva so you could actually just get on with the game instead of CONSTANTLY telling her to pick up handgun ammo, swapping herbs with her, wondering why she’s such a crap shot, wondering why you’re even bothering. OK, I’m only, presumably, just less than halfway through, but it’s not calling me back to it like it should.
RE4 was one of the greatest games ever made - fact. Surely RE5 should have been an improvement. Yes, the cutscenes are improved, and maybe the bosses, but that’s about it. The story and dialogue are far better in RE4. This should not have been possible after 4’s success. Dear oh bloody dear. Btw, what’s with ign giving it 9.0? Were they paid by Capcom or what??
Time for them to go back to basics next time, methinks. Either that or they go all out Resistance style, which I wouldn’t have minded. Whatever, it’s a clunky ‘in-between’ title that defies sense. Buy it FFS!
By performingmonkey
March 16, 2009 @ 12:38 am
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I’m on chapter 6-1, so the end is nigh. I’ve enjoyed the game vastly more than I expected from the weak demo, but it hasn’t quite met the standards of its predecessor. The problem isn’t that it’s too similar to 4, but that it’s simply not as good. Most aspects of the game are just that little bit weaker- the areas are more linear, the bosses less innovative and the moments of tension which 4 induced are mostly abscent. I’d only really disagree with you about the story- Resi 4 started strong but ran out of plot after the mines, while 5 keeps throwing revelations at you, while doing a good job of taking loose ends from disprate titles and combining them to create a real sense of climx.
I’ve throughly enjoyed the game, but I’m reassured that Capcom have said that 6 will be another 4-style complete redesign of the game mechanics.
By Julian Hazeldine
March 16, 2009 @ 8:47 pm
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Do you still have to stand still to fire? Becuase that kind of stuff really pisses me off!
By Karrakunga
March 17, 2009 @ 6:09 pm
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In summary: yes.
By Julian Hazeldine
March 17, 2009 @ 6:57 pm
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Harsh.
By Karrakunga
March 17, 2009 @ 9:04 pm
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