Gameswipe, then.
As you might have gathered, there are three things we like rather a lot on Noise to Signal : Doctor Who, games, and Charlie Brooker. And in the absence of TARDISwipe, last night’s BBC4 special Charlie Brooker’s Gameswipe was bound to get us a bit excited.
And a fairly decent piece of television it was, too. While far from the best thing that Charlton has ever put his nickname to, it generally spoke from an informed and authoritative position, was as well-made as ever (including a wonderful opening titles sequence), and made a number of salient points, some of which had never really been touched upon by TV-based games coverage before (including a discussion of… TV-based games coverage). And with each new series, the Zeppotron archive-hunting department seem to get better and better, with some brilliant choices of old footage (indeed, the sections that looked at the mass media’s attitude to gaming over the years were generally among the programme’s best material).
Nevertheless, we wouldn’t be complete bastards if we didn’t get nitpicky, so here are a few general thoughts on the show, and on how we felt it might have done a bit better.
- The buggers have nicked our font.
- The guest speakers were a mixed bag. I’m usually no fan of Dara O’Briain, but at least he had something of note to say - a point I’d never really considered before, in that games are pretty much the only entertainment medium that, as a fundamental part of their makeup, withhold content until you’re good enough to access it. Unfortunately he later let himself down by slagging off Weezer. The chaps from Consolevania, meanwhile, did themselves no favours by being smug and twattish in their intro, by declaring that “retro” is only what they perceive it to be, and nobody else. In my book, “retro” as I understand it was summed up perfectly by the brief clip of Games World. It just depends on your age, dunnit. Old farts.
- That lass who did the song-based review is something of a cutie. But it was a bit difficult to hear what she was actually, you know, saying about the game.
- Charlie’s already addressed the fact that there simply wasn’t time to cover every single great game in history, and obviously he has a point. But there were occasions when it felt like glaring omissions, if included, actually would have helped to make a point. For example, there was discussion of modern-day games not having the same bonkers charm factor as the ’80s British home programmers’ revolution - but then Portal, a game which would have made for a strong contemporary counterpoint, was simply skimmed over in a later section. Similarly, the likes of Half-Life 2 and Deus Ex might have warranted a mention (moreso than Call of Duty, anyway) in Graham Linehan’s section about story - telling, as they do, decent stories in a way that only games can.
- As someone who read Brooker’s reviews of Carmageddon for PC Zone back in the day, it was strange that the game’s fleeting mention was fairly derogatory. And as he’s (again) already acknowledged, it would have been nice if fairer due had been given to the GTA games as the glorious satire that they actually are - if you’d gone into the programme with the perception that the games are a horrible unmitigated violence fest, I’m not sure if anything would have made you think otherwise (except for O’Briain’s diatribe about being stuck in traffic). Even Linehan missed this - Vice City is supposed to be a blatant parody of Scarface.
- It straddled an uncomfortable divide between being the proper games review show that the hardcore nerds wanted, and a general guide for the uninitiated. It actually did the latter quite well - but that simply left those of us who already know our stuff wanting more. And the two review segments would have been fine if part of a Screenwipe-esque weekly review series - but simply ate up far too much time in the context of a 50-minute special.
- While we’re at it, each copy of that 50 Cent game should come with a tracking chip inside, allowing a gang of thugs with baseball bats to find the owner’s house and smash up every console they own.
- The whole thing could have been a lot funnier. The Myleene Klass bit made me - and I suspect a lot of other people - laugh out loud, but that was about it. Charlie’s famed for his knowledge and his wit, and a better balance of the two would be helpful.
At the end of the day, it was just pretty bloody gratifying to see vaguely intelligent - and, more importantly, grown-up - games coverage on a major UK channel. And there’s really nobody currently working in television who’s better suited to doing such a thing than Charlie (consider the alternative, whose name rhymes with Bliain Blee). But this almost felt like an overexcited splurge, trying to do too much at once - as if this was going to be the only chance they’d ever get to do something like it - and never really nailing down any of the individual elements perfectly.
But then, the pilot of Screenwipe wasn’t perfect, either. I’d still rather like a full series, please, thank you very much.
About this entry
- By Seb Patrick
- Posted on Wednesday, September 30 2009 @ 1:31 pm
- Categorised in TV, Games
- Tagged with gameswipe, charlie brooker
- 5 comments
> Even Linehan missed this - Vice City is supposed to be a blatant parody of Scarface.
Yeah, I was shouting at the screen during this bit. Saying that Vice City was crap because it was made by people who were only influenced by films?? It might be a fair point to make if the films they were copying were rubbish, but we’re talking about Scarface here, and other such great gangster films. All the GTA games have a great story side, especially compared with 99% of other titles. Just because they’re not based on a book or actually scripted with as much depth and detail AS a film, it doesn’t make them crap.
When all’s said and done, all of that is secondary to gameplay. The GTA series has been very popular NOT just because of the content, settings, violence etc., I would argue any day that it’s the brilliant gameplay that keeps people coming back for more.
By performingmonkey
October 01, 2009 @ 9:39 pm
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I actually thought the show was really funny, so no complaints there.
The GTA point was true, technically - in as much as it really doesn’t provide any insight into real criminal life, and its storylines are essentially movie-esque set-pieces.
But since it’s intended to be a satire, since it’s all meant tongue-in-cheek (and wouldn’t a serious, literal, we-mean-this GTA be far more cause for the kind of idiotic moral panic it currently sets off?), it’s hard to critique it from that angle.
There’s a metric ton of substance to the writing - less in the characters, maybe, but you need only spend a little time with the news and TV reports. And while I find the interconnectivity of the various GTA4 add-on narratives a bit self-indulgent, it is at least intelligently thought-through story-wise.
GTA is a Tarantino game, culled from movies and making a blessing of it, maintaining a clear, ironic tone. Of itself, that’s fine, and it’s really the wrong example to cite when - quite correctly - you’re looking to draw attention to the way game plots are too often lazy, film-inspired things without even the depth of content of the films being ripped-off.
https://twitter.com/ellardent/status/4507947149
By Andrew
October 02, 2009 @ 4:29 pm
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There was one major games genre which Brooker missed out on and that was sport. Brooker though has an antipathy to it (the pilot for Newswipe had someone urinating on a football to represent his views on sport) but that’s no excuse to ignore it, just because you don’t like sport Charlie..
By Nick H
October 05, 2009 @ 11:16 pm
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Buster Busts Loose seemed an out there platforming example.
By Ridley
October 13, 2009 @ 9:56 pm
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MCV interviews Charlie about Gameswipe:
http://www.mcvuk.com/features/554/INTERVIEW-Charli…
http://www.mcvuk.com/features/556/INTERVIEW-Charli…
The third part of the interview is due on Monday.
It’s interesting reading - he acknowledges some of the criticisms of the programme (“If we’d had a bit more time to put the show together I’d probably have replaced either the 50 Cent of Wolfenstein review with something else”), talks about the prospects for a longer series, lists what games writing he likes (“I like reading Kieron Gillen’s stuff and things like UK: Resistance and Yahtzee on The Escapist”) and tells the exciting story of how he recommended BioShock to Adam Curtis.
By Nick R
October 17, 2009 @ 11:35 pm
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