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Block to the Future: A Tetris DS Review

Tetris DS

Tetris DS

Developer Nintendo • Platform Nintendo DS

For as long as civilisation has been recorded, man has loved to shift blocks. From the ancient monument of stonehenge, to the pyramids of egypt, block-pushing has been one the most popular passtimes. It was no surprise, then, that when Alexey Pazhitnov created Tetris in 1985, it went on to become one of the world's most popular video games and virtually spawned an entire genre of gaming. Which, a couple of decades licensing loopholes and legal wrangling, brings us to today. Tetris has seen its latest release, this week, in the form of Tetris DS, for Nintendo's latest handheld, coincidentally called the Nintendo DS.

Anyone above the age of about 16 (I dunno, really, when did the original Gameboy's stop being down with the kids?) will no doubt remember than almost every Gameboy sold came with a copy of Tetris. That game alone almost single-handedly ensured the dominance of the console, not least because it implemented the 2-player versus mode that allowed you to turn a simple single-player puzzler into a frantic battle of logic and dexterity. At the time, this was done through an arcanely constructed and precarious network of link-cables, and you all needed a copy of the game (though that wasn't unlikely.) However, it's the future now, and the NDS has wireless capabilities, and multiple units can download games off a single card for group use. I think you can see where this is going.

Marathon mode

On Friday, 21st April 2006, Tetris DS hit UK shelves. I've barely stopped playing it since. As an avid tetris player for literally as long as I've been into gaming, I was incredibly excited to see a new version of the game crop up, but also slightly concerned. After all, it's Tetris, but then, it's Tetris. Is there any reason to buy a game that's so widely available already, and basically free at that? The answer, predictably, is 'of course'.

Nintendo have updated Tetris. It's that simple. It's got new features, new modes, the classic game is there, intact, and most importantly, it's more fun to play than ever. Drawing on their own back catalogue of games, Nintendo have created retro-landscapes on which you play, with Donkey Kong or Mario or Zelda sounds and screenshots peppering every aspect of the game. In single-player marathon mode, as you raise up through the levels on the bottom screen, the top screen shows Mario running through various Mario levels, with accompanying new versions of the classic themes. Pass level 10, and you're treated to even more NES classics.

The new features might upset purists, but for someone ready to use them, they can propel the gaming experience to new heights. It was initially unclear to me why they were added, but don't worry, I'll get to that. The changes are relatively unobtrusive - you get 6 preview pieces, instead of 1, a piece won't settle until you've stopped moving it, and you can hold a piece in waiting if you want to (useful for hanging onto I blocks ready for the Tetris.) Optionally, you can show ghost pieces which display where the tetromino (or tetrad) will land, and in what amounts to an utter godsend, the debate between insta-drop (the block falls to rest immediately) and fast-fall (the falling block speeds up) will be killed forever because you can use BOTH. I am in tetris-nerd heaven.

These new features undeniably change the game a little. For a start, it's made much easier. You can generally turn these features off for the classic experience, but before you do, be aware that the second effect it has on the game is to make it virtually endless. The bottleneck of the game is no longer the speed at which things happen, but your own ability - unlike almost any other version, you could conceivably play indefinitely. The increased reliance on individual skill soon makes sense, when you get involved in the crown jewel of the game - the WiFi Challenge mode.

If you've played Mario Kart DS online, you'll know how much fun it is to pan other people at a game. There's a satisfaction there that you just don't get when playing against the computer. You learn new tricks, and discover new secrets, things that might not have occurred to you in a million years. WiFi Tetris is no different - well, in fact, it is, because you get an online ranking, a score that shows how good you are compared to anyone else, based on how many games you've won and lost, and how good the people you beat were. I consider myself, a little arrogantly, to be a Tetris God. No-one I know in real life can remotely come close to beating me in a consistent manner, so to say I was looking forward to taking on the rest of the planet is an understatement. And this is where the new features really come into their own - the level of strategy involved in the game has increased massively, and as a direct result of the stuff that's been added. You can plan 6 blocks ahead, you can save blocks if they're needed later, and so on - it's no longer all about dropping blocks and hoping for the best. It's quite possibly more addictive than crack.

Puzzle Mode

Which covers the basic game. There's so much more than that. There are a whole bunch of new modes, some multiplayer versions, some taking advantage of the touchscreen, all united under the Tetris banner, the best of which is probably the puzzle mode where you get a limited amount of blocks to clear the screen. Sure, they all come down to arranging blocks in the long term, and none of them compare to the original mode, but a little variety never hurt anyone. In WiFi multiplayer, there's the ability to join up to 4 other people (or 10 in a local WiFi connection) to play a version of teh game that introduces Mario-Kart style items into the mix, and with it the same amount of rage and glee that you get from multiplayer 'Kart.

As you can tell, I love this game. I love this version of the game. I love thrashing people online, and the seemingly futile struggle to beat those better than me. I love the use of updated sound and graphics from the NES games I grew up with, and I love the new modes for the variety they bring. Is it worth £30? Fuck yes. But that's not to say that the game is flawless...

Any minor niggles I might have aside, my only real complaint relates tothe sound, specifically in WFC mode. For each round, the music is simply the original Mario Brothers theme repeated over and over and over. And Over. It's enough to drive you totally up the wall, such that I just turned the music off eventually. I love that tune, but when I'm playing Tetris the last thing I want to be thinking about is doing "The Mario." I play multiplayer so much I can't figure out why they didn't add in some variety. When the rest of the music in the game is all brilliant, why restrict it to that one theme? It just makes no sense.

I can't find anything else bad to say about this game. It's nothing less than a must-own. All that I've got left to add is that my friend code is 187863-956800, my name is "Urth" and I'm willing to give you an appropriate schooling if you think you're up to the challenge. Which you almost certainly aren't. Bitch.

5 Stars

About this entry


Comments

So the Mario screen there - is that just kind of playing like a demo as you play tetris (along with other NES games at different times), or is it interactive at some point?

By James
April 24, 2006 @ 12:06 pm

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What, it's not got the actual Tetris music?!

By Ian Symes
April 24, 2006 @ 12:18 pm

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James - it's only interactive in the sense that if you stop getting lines, the demo will go into a holding pattern (for instance, Mario will leap around but not advance.) It's mainly to give the top screen something to do while you're playing single-player classic mode on the bottom one, since all the other modes use both screens.

Ian - It does have the actual Tetris music in standard/classic mode, but each game type has different tunes and for some godless reason they decided that instead of cycling through the tracks in Multiplayer, you'd listen to the Mario Bros. 1 theme. Repeatedly.

By James H
April 24, 2006 @ 12:28 pm

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the actual Tetris music

Otherwise known as "Korobeiniki", a very old Russian folk song about merchants coming to town to sell their wares, memorably covered by Ozma on their Doubble Donkey Disc album. Also covered by lots of other people, but always in far inferior versions.

By Seb
April 24, 2006 @ 12:42 pm

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I don't like the ultra-realistic background to the mario screen. I know it might seem a bit odd to say so for such an advanced machine/game, I think they should have aimed for the nostalgia value of NES/SNES graphics rather than their updated version. I could understand them upgrading to DS graphics for a re-release of the actual games, but as these shots serve no real function other than to provide reminiscence, surely the original graphics would have been more meaningful/powerful? Or am I missing something crucial?

By James
April 24, 2006 @ 1:13 pm

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To be honest I think it's because it's a bit softer on the eye than the stark blue of the NES version would've been - since it's not the focus of the game you don't really want it to be drawing your gaze if you don't want to focus on it. That aside, I like it - it gives the screen some depth.

By James H
April 24, 2006 @ 1:39 pm

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Are the rest of the mario graphics authentic NES then? It's hard to tell from that picture. And what are the other retro landscapes?

Fucking hell, early 90s is retro. I'm getting old.

By James
April 24, 2006 @ 3:01 pm

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The rest of the graphics are authentic styling. There are a whole bunch of other games: Zelda, Metroid, Donkey Kong, Ice Climber, Duck Hunt, and probably a couple of the other early NES titles like Kung Fu and Excitebike.

By James H
April 24, 2006 @ 6:15 pm

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God, brill.

By James
April 25, 2006 @ 11:29 am

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"Also covered by lots of other people, but always in far inferior versions."

Wasn't a varient used to introduce the Borat segments of the Ali G programmes?

By James
April 25, 2006 @ 3:45 pm

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Ten points to that man.

By Seb
April 25, 2006 @ 3:55 pm

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I wonder what today's gaming generation will think of the new Mario Bros. game for DS. A new actual platform game, in the style of old mario, graphically harking in many places to an era of far more limited technology. The rendering of the blocks, for example, is classic SNES, and it's not something that I imagine most kids will comprehend. When we were growing up, Mario was cutting edge - how will this be perceived? As a colourful novelty game much like those Disney spin-offs? Or is it obviously aimed just at misty-eyes nostalgiarians like us?

By James
April 25, 2006 @ 6:48 pm

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"Ten points to that man."

Oh no I hate this because I don't know whether I get to keep these points forever or could lose them by doing something stupid. If I just do nothing, will I lose my points through inactivity?

By James
April 25, 2006 @ 6:51 pm

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> As a colourful novelty game much like those Disney spin-offs? Or is it obviously aimed just at misty-eyes nostalgiarians like us?

As far as I can see it looks like a full-blown hardcore title, not just for nostalgia. It's not gonna be as good as Super Mario World (but seriously, what is?) but I'm looking forward to getting my teeth into it.

By performingmonkey
April 25, 2006 @ 11:15 pm

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Yeah it's a brand new full-blown hardcore title but I mean on the whole graphically it's a bit of a throwback. I have a feeling it'll appeal mostly to people who grew up with Mario as a platformer, which for the last ten years or so it hasn't been.

By James
April 26, 2006 @ 11:11 am

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Actually I'm thinking that the Mario sprite looks too much like the Mario 64 incarnation. I think they should have given him a bit of a redesign - it reminds me of the 3D character they used for one game in the Monkey Island series, which I always thought was a step down from the really classy cartoon figure they did for its predecessor.

By James
April 26, 2006 @ 11:47 am

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> which for the last ten years or so it hasn't been.

To be fair, there have been plenty of Mario platformer releases on the GBA, it's just that they've been re-done versions of the original games. Sure, the older guys remember them the first time around, but I expect it was still new to a sizeable proportion of players. I'm just amazed they finally did a new one, even if it does have to be 2.5D instead of 2D.

By James H
April 26, 2006 @ 2:19 pm

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Does Prince of Persia 2 count as 2.5D? I remember getting so thrilled when that came out, because each landscape wasn't merely a corridor wide, and then realising that you couldn't actually walk *into* the doors a mere three steps to the character's side.

By James
April 26, 2006 @ 2:24 pm

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I've just found a page exploring mario sprites. Quite interesting, though it does see fit to use the phrase "jumping the shark" for the latter mario designs: http://nfggames.com/games/mariosprites/

By James
April 26, 2006 @ 10:02 pm

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What the *fuck* is that huge Mario all about?

By Cappsy
May 19, 2006 @ 2:51 pm

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Just so you know, I'm right now beginning work on my review of New Super Mario Bros. Expect it soon.

By James H
May 19, 2006 @ 3:16 pm

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"What the *fuck* is that huge Mario all about?"

AGREE.

By James
May 19, 2006 @ 4:06 pm

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I notice Paper Mario does the same thing though: http://video.google.com/videoplay?docid=-1382452727227965914&q=paper+mario (10 seconds in).

By James
May 19, 2006 @ 4:15 pm

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Nintendo Amusement Park.

When I first read about this I thought of the rooftop running scenes in Crouching Tiger, Hidden Dragon. Then I saw the video...

http://www.nintendoamusementpark.com/index.php

By James
May 19, 2006 @ 7:47 pm

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Hi!
Without taking into account the issue of establishing a stone by God, which he won't be able to pick up, how do you think, may be something in this world, what can God never see?

By Alfagreyus
April 08, 2008 @ 8:55 pm

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I understand completely.

By Phil Reed
April 08, 2008 @ 9:14 pm

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> how do you think, may be something in this world, what can God never see?

Have you tried lying on the ground and pulling on the rope that runs through the centre of the hollow tree? It should make a rope-ladder drop down, allowing you access to the robbers' tree house.

By PC Chipping Sodbury
April 11, 2008 @ 8:17 pm

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And this weekend, Tetris turns 25…

Somebody's picture

By Somebody
June 07, 2009 @ 5:21 pm

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