PC Gone Mad #1 – Audiosurf
For a good number of years I’ve been oddly distant from the games scene, settling for blasts on Pro Evo on the house X-Box over anything more. As someone who’s been gaming since the Commodore 64 this was a slightly unsettling abhorrence. Needless to say, these days I’m back in despite the fact that my gaming PC was entry level 4 years ago when I built it. I do not own a console, which goes at least some way to explain the title of this column (for which I really am so very sorry.)
I attribute my re-integrating back into gaming to the Steam community (created by Valve software) and the sheer quality of games recently released through it - one of which is the main subject of this first edition of PCGM. That game is Audiosurf. A lot of you may have already heard of it, as sections of the Internet are going completely mental over it, but they aren’t without good reason.
Audiosurf is an independent game (one of a new breed that is gaining more and more mainstream attention) which is beautifully simple – well, perhaps ‘elegant’ is the better word – and propped up by one single, wonderful gimmick: It takes any piece of music you throw at it and maps the level based on all the different elements of that music. It’s certainly something that grabs your attention, isn't it? However, the devil is most definitely in the detail, and you realise very soon after firing up the game that the detail is FUCKING BRILLIANT.
Before I get onto the way music integrates with the game, let me quickly sum up the gameplay rules: Collect and drop blocks into stacks made of blocks of the same colour. In fact, imagine a cross over between Klax, Guitar Hero and Wipeout and you’re not far off Audiosurf. Some game modes require you to collect a single colour of block while avoiding greys, others need you to pick from a number of colours to match together in your ‘stack’ and further game modes gives you specific manipulation tools for the blocks. That’s the general gist.
The crux being, of course, that the block placement (or 'traffic') and the entire track is entirely based on your selected music. As far as I can tell, the beat is transferred to bumps in the road and block placement and the rhythm controls the speed and broader shape of the track. Give it slow music and the track will slope upwards with a relaxing pace, but give it fast music and the track will shoot down like a bastard, giving you a much shallower viewing angle and basically be intense as fuck.
The end result is a truly brilliant and exhilarating experience. There must be something wired into the human brain that gives it immense joy to see music they know inside out being so beautifully crafted into a world you can play in.
(I can't really say much more about this element of the game, as the old cliché of 'you have to experience it to get it' annoyingly applies here. Don't let the amount of criticism I'm about to give it put you off, though. The music integration dominates this game and is by far the most important aspect.)
However... it’s certainly not without its faults. The concept is definitely king in this game, and the only actual goals given to you seem to be to beat people on the scoreboard. Which is fine, but it can lead to the ultimate feeling that you’re not really playing towards anything meaty. The game obviously tries to rectify this with 14 game modes to play with, but this just leaves the game feeling over crowded on top of being directionless. Personally, I would’ve loved to see some form of single player mode that would take you through the various difficulties and game modes giving you a large number of set goals to work through. There’s a glimmer of this with the Achievements, but they number at a paltry 11 and there’s nothing in there that would serve as meaningful acknowledgement of progression - they're just seemingly arbitrary goals chucked in there to show off the fact they’ve used the Steamworks framework.
At the time of writing (and, to be fair, it’s only been out for a few days) the High Scores servers have been an absolute mess and failing to record high scores for what seems like most of the time, which since the only goal in the game is to get onto those tables is a bit of embarrassment. I’m sure they’ll be upgraded back online and ready to take the strain soon, though. This game certainly deserves a stable framework, and when something as robust as Steam is sitting behind it, it seems baffling that more of its capacity isn't being used to beef up the game's back end.
Speaking of which, I think it's fair since before now I've been assuming knowledge of Steam to assume ignorance for a moment. Steam was originally a tool developed by Valve (developer of the magnificent Half-Life series) to serve two purposes. The first was as a means to cut out problematic publishers in the releasing of its new game Half-Life 2 and the second was to provide a new platform for the hosting, listing and using online multilayer servers - replacing the old WON network. I'll talk about it more in a future edition, but the long and short of it is that you NEED to install Steam in order to play Audiosurf and indeed a great number of other games (although these are mainly indie games bought up by Valve or Valve games themselves.) The boldness of this concept still amazes me today and as you can imagine, the it still rankles with a great many people, but I think with the recently beefed up Community system and the alarming number of developers signing up to use it, it could be a very important factor in the uniting of PC gamers. It's certainly more effective that Games for Windows Live, that's for god damn sure.
I shall leave you with some useful links. See you next time.
Related Links
Official
Official Audiosurf website
Official Steam website
Information
Audiosurf on Wikipedia
Steam on Wikipedia
Steamworks on Wikipedia
Videos
Audiosurf of Youtube
About this entry
- By Jonathan Capps
- Posted on Thursday, February 21 2008 @ 12:50 pm
- Categorised in Games, Review
- Tagged with audiosurf, steam, valve, steamworks, pc gone mad
- 22 comments
By Christ, that looks brilliant! Really, the best way to get some idea of how it plays is to watch the YouTube vids... just look what it does with Song 2!
http://www.youtube.com/watch?v=2EsVyEnhxWY
Fuckin' A.
By Ian Symes
February 21, 2008 @ 2:58 pm
reply / #
Dear gawd, look at the bumps on that!
http://www.youtube.com/watch?v=bkiMMjkljag
I can see the rest of my day is to be wasted.
By Ian Symes
February 21, 2008 @ 3:06 pm
reply / #
The mode used for Song 2 is the one I always go for. Nice and simple goals to collect the colours and avoid the greys, but the mode show for Mr Blue Sky is one of those I just can't get my head round.
By Jonathan Capps
February 21, 2008 @ 10:01 pm
reply / #
If anyone fancies giving this a go for free, you can download Steam from the link above, install it, sign up and find the demo in the Store to download. It only lets you play 4 or 5 of your own songs, but I think it'll give a good idea of how it plays! It's only $10 for the full version, to. Exchange-rate-tastic!
By Jonathan Capps
February 22, 2008 @ 3:15 pm
reply / #
> For a good number of years I’ve been oddly distant from the games scene, settling for blasts on Pro Evo on the house X-Box
Argh! It's Xbox, not X-Box, X-box, XBox or xBox! The Videogame Style Guide is there for precisely this reason!
...Sorry. But that one winds me up almost as much as "could care less".
Anyway, I'm a big Amplitude fan (alas, I haven't played Frequency), and Audiosurf sounds (hoho) just as great. I'd love to play it, but I'm on a uni computer at the moment and apparently my home PC has died in my absence. Wonderful.
By Nick R
February 22, 2008 @ 5:54 pm
reply / #
To be fair, it was an honesty brain fuck moment resulting in the slight misspelling of a system's name, rather than a fundamental misunderstanding of what I'm talking about. It's no where nearly as bad as completely reversing the meaning of what you're trying to say.
Still, you have to have a cause, eh?
By Jonathan Capps
February 22, 2008 @ 6:15 pm
reply / #
It seems I underestimated the draw factor of wanting to be top fot hehigh scores tables, by the way. It's proved to be a very effective motivation for me. I'd still prefer even a rudimentary single player mode, but the game certainly holds up to repeat playings on what it's already got.
New PCGM coming soon, by the way. This ain't going to be another POV-style debacle where I fail to get past 1 or 2 editions...
By Jonathan Capps
March 04, 2008 @ 5:30 pm
reply / #
> As someone who’s been gaming since the Commodore 64
Who is this reviewing Fantasy World Dizzy on a Commodore 64 emulator with John Hoare?
http://www.youtube.com/watch?v=N380CQCqxA8
By A flying carpet
March 09, 2008 @ 6:22 pm
reply / #
Not sure I recognise who it is, but I only know the voices from the G&T commentaries. Sounds like it could be Ian, but it doesn't sound recent in this case.
By Bertrand Russell
March 13, 2008 @ 1:47 pm
reply / #
He says his name part-way through by mistake: Sammy. I don't know who that is and I'm not sure that's John with him, even though it sounds like him.
By Hin'on Ba'tle
March 16, 2008 @ 7:45 pm
reply / #
This game is brilliant and addicting and you’re a fucking asshole for making me play this knowing full well that I’ll never be able to stop.
Jesus Christ. Every single song I have ever liked is getting filtered through this game one by one. Also, I’m ranked #4 globally for Pink Floyd’s “Young Lust.” Eat it Capps.
By Phil Reed
October 04, 2008 @ 4:17 am
reply / #
I am now Global Casual Champion of Bitch by the Rolling Stones. Good night.
By Phil Reed
October 04, 2008 @ 6:12 am
reply / #
Casual? Oh, Phil, you wussy little bitch.
By Jonathan Capps
October 04, 2008 @ 6:57 am
reply / #
Cut me a break, I’ve only played it for about an hour!
By Phil Reed
October 04, 2008 @ 3:09 pm
reply / #
Okay, I suck at this game, but it IS fun. Anyone up for a song-specific challenge?
By Phil Reed
October 06, 2008 @ 3:53 pm
reply / #
> Cut me a break, I’ve only played it for about an hour!
Fair enough!
I just remember this rush of amazement I had when I switched from Casual Mono to Ninja Mono. I was BAD at it, but boy the fun levels just went through the roof.
> Okay, I suck at this game, but it IS fun. Anyone up for a song-specific challenge?
Yes! What’s your character of choice?
By Jonathan Capps
October 07, 2008 @ 4:21 pm
reply / #
Are you an XTC fan? XTC are good on Audiosurf.
By Jonathan Capps
October 07, 2008 @ 5:38 pm
reply / #
I’ll try to find a few people interested in a few Audiosurf challenges. Maybe each one of us could pick a song and everyone can record their high score on each of them.
Character of choice? I mainly use the intermediate mono character, which isn’t TOO easy but it still makes me feel guilty for not taking advantage of any of the more challenging, quickthought puzzle elements of the game, so I switch to intermediate pointsman, do HORRIBLY, and go back to mono. Gah. I really need to spend more time with pointsman though.
Also, this game comes bundled with the Orange Box soundtrack! Would you believe I didn’t even realize that until a few nights ago? That alone is worth the $10!
By Phil Reed
October 11, 2008 @ 3:16 am
reply / #
Oh it’s fucking ON.
By Phil Reed
October 14, 2008 @ 6:00 pm
reply / #
Those fucking emails. Those fucking, FUCKING emails.
By Jonathan Capps
October 14, 2008 @ 7:13 pm
reply / #
This is only $2.49 until the end of the week. Anyone who doesn’t download it NOW is a damn fool.
By Phil Reed
November 13, 2008 @ 3:44 am
reply / #
No one tell Ian - he bought it for $10 just a few days before the price cut…
By Jonathan Capps
November 13, 2008 @ 4:24 pm
reply / #